FANDOM


Below are listed all Game Mechanics present in the Peggle franchise.

Balls

Ballotron

Ball-o-Tron

The player starts each normal level with 10 balls. The only exceptions to this rule are a few challenges and some Peggle Blast levels.

Warnings will pop up in the screen if the player has not beaten the level and yet have only 3, 2 or 1 ball remaining.

If the player doesn't hit any pegs on a shot, they may be awarded a free ball by winning a coin flip.


Ball-O-Tron

The Ball-O-Tron (Balljector in Peggle 2) is a tool displayed in the left side of the playing screen. Any balls the player earns go here until launched.

If a player scores 25,000 points on a shot, they earn a free ball. They can get another ball at 75,000 points in the same shot, and a third at 125,000 points.


Free Ball Bucket

The Free Ball Bucket is a bucket that goes back and forth in the bottom of the board. If the player's ball lands on it, a free ball is awarded.

There are several Style Shots that the player can get thanks for the Free Ball Bucket. Most of them are listed below:

  • Lucky Bounce (25,000 pts) - The ball hits the edge of the bucket and then hits at least one other peg before bouncing back into the bucket.
  • Freeballinp2

    Peggle 2's bucket

    Kick the Bucket (25,000 pts) - The ball bounces off the bucket's edge before hitting the final Orange Peg.
  • Free Ball Skills (5,000 pts) - The ball hits exactly one peg and goes straight into the bucket.
  • Mad Skillz (25,000 pts) - Land the ball in the bucket 5 times in a row.
  • Crazy Mad Skillz (100,000 pts) - Land the ball in the bucket 10 times in a row.

Pegs

Pegs are the main elements of the Peggle series. There are four types of pegs (blue, orange, green and purple), and they can be found in two different shapes: standart pegs (circular) and bricks (rectangular).


Blue pegs

Blue pegs gives the player less score points than the other types of pegs.


Orange pegs

Orange peg is one of the most important elements in the Peggle series. When the player hits it, they will get a number of higher score than a blue peg. Its default score is 100, and then will increase depending the number of pegs you hit.

In Peggle Blast, some levels still have orange pegs, but the player may not need to clear them, or they need to clear them along with all the rest of the pegs, or there are no orange pegs, but there are other objectives the player needs to win.


Green pegs

Green pegs activate a Peggle Master's Magic Power and have the same score value as the blue pegs.
Green peg

In Duel mode, there can only be one green peg on the screen at a time, ensuring that each player has a chance to get a power. The second green peg comes from a blue peg that was on the screen already.


Purple pegs

Purple pegs are worth 50x more points than blue pegs, and are either used to score big points or to earn Free Balls.

They change position every turn, except for the blue pegs transformed by Windy.

Magic Powers

Click here to see a list of Peggle Masters and their powers.

Fever Meter

The Fever Meter (Multiplizer in Peggle 2) is a tool displayed in the right side of the playing screen that keeps track of the quantity of hit Orange Pegs throughout the level. It also serves as a Score Multiplier that increases the number of points for each peg you hit depending on the number of orange pegs you already got.

The Fever Meter can increase each peg's value x2, x3, x5, and x10.


Extreme Fever

Extreme Fever is an event which happens when the player clears all the orange pegs. It means the player won the current level they're on. When it happens, the classical song Ode to Joy is played as background music and 5 holes at the bottom of the screen replace the Free Ball Bucket.

Whichever hole the ball drops down into will give the player extra points; there are two 10,000 holes, two 50,000 holes and a sole 100,000 hole in the center. In Peggle Blast, though, each hole worths less than in the other Peggle games.

Usually, the remaining balls are converted into bonus points; the player receives 10,000 points for every extra ball left over. In Peggle Blast, though, all remaining balls are released at once into the board; all of them will eventually find their way to the holes that replace the Free Ball Bucket.

If you have the Renfield's Spooky Ball activated, you can score labeled points twice or even three times.


Ultra Extreme Fever

ULTRA EXTREME FEVER

These letters burn in the screen!

An Ultra Extreme Fever happens when the player clear all pegs in the board, including the blue ones. It'ss almost identical to an Extreme fever, with the exception that the player receives a “100%” medal and all holes in the bottom are worth 100,000 points.

Score

Score is the number of points the player gets in a level. When you hit a peg, a couple of numbers will display, meaning you got that amount of score. Normally, score seems to not affect the gameplay, it is a decisive element in the pursue of Ace Scores, Duel mode and all levels in Peggle Blast.

Score can be get by hitting pegs, getting style points, and via Extreme Fever and Ultra Extreme Fever.

Additional elements

Blockers

Blockers have many different appearances, and are introduced in Peggleland as simple ramps. Despite seeming to function as obstacles, they might actually help the player some times.


Bumpers

Bumpers are big circular elements that can make the ball move farther when it's hit. Usually, they're colored white and blue, and have a yellow star on their center.


Portals

Portals warp the ball to different places, and are introduced in When Pigs Fly.

Obstacles

Armor

Armored pegs are pegs that takes 2 hits to clear. They first appeared in Peggle 2.

In Peggle Blast, there are three additional types of armor: goop, ice and web. Goop makes the peg sticky, which causes the ball to shortly lose its bounce power. Pegs with ice armor need to take 3 hits to be cleared, and pegs covered by web might act like bumpers.


Peggle Blast's obstacles

Fire balls

Fire Ball
Not to be confused with Lord Cinderbottom's Fireball.

Fire balls are obstacles that instantly destroy every ball it touches. They can be extinguished if the player hits it three times, or if a pinata bumps it.


Keys and Toggles

Keys need to be hit in order to remove a blocker permanently. Toggles function in a similar way, but if the player's ball touches it again, it reactivates the blocker.


Clams

Clams open and close every time the player shoots, hiding pegs in the process.


Gnomes

A gnome spills goop on the each peg it steps. Gnomes change their position every turn, always focusing on orange pegs before they start to attack other types of pegs.


Spiders

A spider shoots out webs, covering a peg every turn.


Bombs and Popfrogs

Bombs have a timer, and the player needs to hit it in order to prevent it from exploding. When the timer's number reaches 0, the player loses the level.

Popfrogs work in a similar way to bombs, the only difference being the fact that they change their position every turn.

Peggle Blast's add-ons

Gems

When a level has gems, the player's objective is not to clear orange pegs; they need to drop the gems to win. Some levels require the player to drop a certain number of gems inside the Free Ball Bucket, increasing significantly the level's difficulty.


Phoenix Eggs

When a level has Phoenix Eggs, the player's objective is not to clear orange pegs; they need to hatch the Eggs by hitting them three times in order to win. An egg can be instantly hatched if the player is using the Ring of Fire power-up or if the Free Ball Bucket catches them. However, if an egg drops off the screen, the player will lose the level.


Pinatas

Pinatas function as Splork's Space Blast, and clears the pegs around it after the player hits it three times. They also extinguish Fire Balls.


Boosts

Boosts are sold separately and are often offered in packs of three. The number displayed on the icon lets you know how many of a boost you have available. Some boosts can be selected at the start of a level, some during a level, and others at the end of a failed level.

At the start of a level, you can choose to add Extra Green Pegs, Extra Purple Pegs or Extra Balls.

During a level, you will see two boosts available at the bottom left corner, and these can be activated at the start of any shot in order to supercharge it. The Ring of Fire boost causes your ball to be encircled with a powerful flame barrier that burns through pegs and bricks, instantly hatches Phoenix eggs, and even protects your ball from Fire Balls. The Super Guide boost is your chance to invoke the magic of Bjorn whenever you need it to line up a long shot or pull off a tricky maneuver.

At the end of a level, if there are orange pegs remaining, and all you need to turn things around is just a few more shots, you will be offered the More Balls boost. If you're about to lose a Phoenix egg to the abyss, you can choose to activate an Egg Net. The Egg Net catches the falling egg and holds it to allow you two more shots to hatch it.

Some levels have bombs trapped between sets of pegs and counting down. If you fail to hit the bombs before the countdown ends, the level is over. The Time Bomb Extender boost gives you a few more turns before the bomb explodes.

In a Boss Battle, there is a unique boost available on your turn called Rainbow Ball. It offers even greater protection and blast radius than the Ring of Fire.

Non-level related

Costumes

In Peggle 2, players can choose which costume each Master will use during a level. Some costume packs were sold separately as DLC.

Community content is available under CC-BY-SA unless otherwise noted.